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Airship
Airship
Airship
Location
 

The Airship is the first dungeon in Alundra 2, and where the game begins.

Story[]

The game begins with Flint infiltrating a flying airship. Inside, he finds the ship is staffed by Mastar; there are conspicuous keys protruding from their backs and their speech is unintelligible. Also on board is a family of three pirates: Zeppo, Albert, and Ruby. Flint eavesdrops on their conversation and it is mentioned that Mephisto can create "mechanical men" through a technology that only he understands. Baron Diaz, untrusting of Mephisto, tasks the pirates with keeping an eye on him.

Flint is discovered and attacked by Zeppo. The resulting battle damages the interior of the ship and causes it to crash.

Design[]

The Airship consists of a 6 rooms as well as the exterior of the ship. The Dungeon starts with with a tutorial hallway teaching the basics of gameplay and contains two chests containing Herbs. This hallway can not be returned to. The dungeon continues into the warehouse containing the Strange Key. Once you leave this room you enter the Cabin which has doors that lead to two rooms and the ships exterior. From the Exterior you are able to access the read deck and Captains Quarters.

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